Lead Artist – Very experienced game artist responsible for leading a talented art team, either internal, external, or possibly a combination of both.
Lead Artist (web) – Work with the Art Director to develop the design and then carry out the execution of flash based gaming and entertainment web sites and portals.
3D Modeler – Skilled low and high poly organic and mechanical 3D modelers with additional proficiency for object texturing.
Texture Artist – Talented illustrators/texture artists with UV mapping, modeling, and multi-texturing skills.
Character Modeler – Highly skilled low and high poly modeler proficient in lifelike character and human creation.
Character Animator – Highly skilled game animator with an excellent command of character motion and timing for full body and face.
Senior Animator – Highly skilled game art generalist with a particular skill for animation.
Technical Artist – Artist skilled in scripting, tool creation, process automation, character rigging, shader creation, and all other technical aspects of game asset development.
VFX Artist – Skilled game artist with a particular talent for in-game visual effects including particle systems, animated textures and shaders, lighting effects, image processing, etc.
Concept Artist – Highly skilled and efficient illustrator to work with Art Director to develop the look and feel of characters, environments, vehicles, and props across a variety of products.
Asset Manager – Detail oriented individual to manage the huge volume of assets created for several online gaming products.
Lead Server Engineers – Responsible for leading a team of skilled engineers in developing world class backend server systems for massively multiplayer games.
Senior Server Engineers – Experts and gurus with expertise in server programming, networking, communications, or related fields.
Server Engineers – Engineers with a passion for developing server and network communications technology.
Lead Client Engineers – Responsible for leading a team of skilled engineers in developing a world class PC client for massively multiplayer games.
Senior Client Engineers – Experts and gurus with expertise in graphics, game engine, tools, or related fields.
Client Engineers – Engineers with a passion for developing game engine technology and tools.
Senior Gameplay, Simulation, and AI Engineers – Experts in gameplay, simulation, and A.I systems, with desirable experience in a massively multiplayer environment.
Gameplay, Simulation, and AI Engineers – Engineers with a passion for developing gameplay, simulation, and AI systems.
Database Architect – Senior Engineer with expertise in developing a database from requirements and concept through physical layout and deployment, with desirable experience in a massively multiplayer environment.
Database Engineer – Engineer or Senior Engineer with expertise in interfacing to and working with a database system, with desirable experience in a client/server or massively multiplayer environment.